Title: The King Of Fighters '94
Profile: This is the first version of one of SNK's biggest brand-name series. In addition to characters from the competitive fighting masterpieces of "Fatal Fury","The Art of Fighting" and "World Heroes". You'll find old favorites from such SNK classics as "Psycho Soldier" and "Ikari" in this battle, making this the dream-team, fight-fest classic for the ages.
Title: The King Of Fighters '95
Profile: Starting with the addition of the "Team Edit System" that allows players to choose their favorite characters and create their own teams, this second installment in the KOF series adds a whole slew of new elements. The appearance of Iori Yagami, the rival to Kyo Kusanagi promises to heat up the action and make KOF more addictive than ever.
Title: The King Of Fighters '96
Profile: Through the major system changes, like the addition of emergency evasion moves and small and medium jumps, KOF '96 lets you enjoy even speedier action. It also makes clear once and for all the existence of the Orochi through its story that depicts the fateful battle between Kyo and Iori around which this event takes place. Find out just what the Orochi mystery is all about, one tantalizing morsel at a time.
Title: The King Of Fighters '97
Profile: Boasting such features as two special modes-Advance Mode (based on KOF '96) and Extra Mode (based on KOF '94 & '95-and a selection of characters designed to meet the desires of our fans, this game is sure to please any fighting game aficionado. The third and final chapter of the Orochi Saga will drive all KOF fans and newcomers to the series wild with delight!
Title: The King Of Fighters '98
Profile: This is the last word in the KOFs from '94 to '97. KOF '98 boasts a wealth of characters from past titles making this a true dream match. It includes the Extra and Advanced Modes and a basic game system that's a modified version of KOF '97 with improved game balance to accommodate all its fans.
Title: The King Of Fighters '99
Profile: With its overhaul of the KOF '98 game system KOF '99's boasts such new elements as the Striker Match and the Counter Mode. It also begins the powerful story of the NESTS Chronicles and rewrites history by changing the main character from Kyo Kusanagi to K'.
Title: The King Of Fighters 2000
Profile: Designed with KOF '99 as its base KOF 2000 offers easier playability along with the introduction of Active Striker characters that add an extra dimension of strategy to game play. This title is also the sum total of SNK games with the appearance of numerous old favorites from past titles as Another Striker characters.
Title: The King Of Fighters 2001
Profile: The third and final chapter to the NESTS chronicles. KOF 2001 lets you create teams you couldn't have created before in the KOF series with the use of the 4-on-4 Tactical Order System that allows more freedom in team battles using the familiar Striker System. What's more, it brings you new evolutions in gaming with the introduction of the new extra-attack system, "Wire Damage."
Title: The King Of Fighters 2002
Profile: KOF gets back to its roots and returns to 3-on-3 battles. It's a game that aims to reach the top level of the series with the introduction of the new "Quick Emergency Evasion" and "Quick MAX Activation" which allow players to use KOF's Emergency Evasion and MAX activation under a variety of conditions.
Title: The King Of Fighters 2003
Profile: "Tactical Leader System" which sets up a leader favorably treated in capability in a team and "Multi-Shift" in which player characters can be changed freely during 3on3 battle have been adopted.
Title: Metal Slug
Profile: “METAL SLUG ” is the very first title in SNK’s legendary 2D run & gun action shooting game series where it all began
Title: Metal Slug 2
Profile: Play the original arcade version of “METAL SLUG 2” from Missions 1 to 6. Fight your way through the hail of bullets to thwart General Morden's evil ambitions and uncover the secret of his new coup!!
Title: Metal Slug 3
Profile: Play the arcade version of “METAL SLUG 3” from the beginning and explore 5 immense challenging stages featuring multiple branching paths to explore exciting new areas! Make your way through the deluge of fire and fight off gigantic boss characters!
Title: Metal Slug 4
Profile: “METAL SLUG 4”, the masterpiece in SNK’s emblematic 2D run & gun action shooting game series, still continues to fascinate millions of fans worldwide to this day for its intricate dot-pixel graphics and simple and intuitive game controls! The most highly praised title in the series among Metal Slug fans for its refined balance and game volume
Title: Metal Slug 5
Profile: The biggest difference from previous titles is the addition of the slide move which allows the player to evade and maneuver in a new fashion. Unlike its predecessor Metal Slug 4, which reused many of the backgrounds from the previous games, Metal Slug 5 incorporates a wealth of new environments and backgrounds and features a more Heavy metal influenced soundtrack.
Title: Metal Slug X
Profile: Play the original arcade version of “METAL SLUG X” from Missions 1 to 6, and fight your way through the battlefield to foil General Morden's new coup attempt!!
Title: Samurai Shodown
Profile: Samurai Shodown known in Japan as Samurai Spirits (サムライスピリッツ, Samurai Supirittsu), is a fighting game series by SNK. In Japan, the name of the series is officially in katakana, but is often written in kanji (侍魂, Samurai Tamashii), with the second character pronounced supirittsu (spirits), to better reflect the game's setting.
Title: Samurai Shodown II
Profile: Following up on the extremely enthusiastic fan reception of the first Samurai Shodown game, SNK rebuilt the sequel from the ground up, including almost all of its predecessor's cast, adding several new characters and refining the overall gameplay with more responsive control, more moves (particularly the use of the POW meter as a super special move meter. These moves not only cause severe damage to the opponents but also break their weapons, forcing them to fight unarmed for a short interval before a replacement weapon is issued), and also a substantial number of Easter eggs.
Title: Samurai Shodown III
Profile: The game has a darker aesthetic compared to its predecessors. All characters consequently underwent a visual makeover to match this new tone. The humor that characterized the series made way for a more somber and gritty feel. Along with the aesthetic overhaul came significant changes in the gameplay with introduction of two selectable versions of each character: "Slash" (chivalry) and "Bust" (treachery). Each version comes with its own moves and fighting styles; Slash is closer to the first two games, while Bust is a more aggressive style that introduces new moves.
Title: Samurai Shodown IV
Profile: Among other series changes aerial blocking was removed entirely. One can also no longer charge one's own "pow" gauge. The off-screen delivery man was omitted entirely from the game. The "CD combo" was added, wherein a player can press the C and D buttons together, triggering a strike that can be followed up by a sequence of button taps
Title: Samurai Shodown V
Profile: Samurai Shodown V is the eighth game in SNK's Samurai Shodown/Samurai Spirits series of fighting games.It was one of the last games to be released on the Neo Geo. This title takes place before the first Samurai Shodown.
Title: Samurai Shodown V Special
Profile: The most iconic addition to this entry in the series is the inclusion of character specific “Overkill Moves” which can be used to finish off an opponent with style. This version features the uncensored graphics and effects from the original MVS version.
Title: Fatal Fury
Profile: The first game of the Fatal Fury series allowed players to select one of three characters Terry Bogard, Andy Bogard, or Joe Higashi as they fight against eight computer-controlled opponents ending with Billy Kane and Geese Howard. When a second player joins in they have the option of either playing cooperatively with the other player against the CPU or competitively against each other. The game was ported to SNES and Sega Genesis by Takara. The Neo-Geo version was released onto the Wii's Virtual Console. It was also released as part of SNK Arcade Classics Volume 1 for PS2, PSP, and Wii.
Title: Fatal Fury 2
Profile: The immediate sequel revamped the controls from the original game adding punch and kick buttons of different strength levels and allowing the player to change between fighting lanes at will. Terry, Andy, and Joe return along with five new playable characters (including Mai Shiranui and Kim Kaphwan). This time the player faces off against the other seven characters (as well as a clone of their own character) before fighting against four computer-only bosses culminating with the new antagonist Wolfgang Krauser.
Title: Fatal Fury 3
Profile: Fatal Fury 3 revamps the previous lane changing system and introduces a new type of combo techniques known as "Combination Arts". Terry, Andy, Joe, Mai, and Geese return from Fatal Fury Special, along with five new playable characters (including Blue Mary), along with three boss characters (Ryuji Yamazaki, Jin Chonshu, and Jin Chonrei), for a total of thirteen playable characters.
Title: Fatal Fury Special
Profile: An updated and refined version of Fatal Fury 2 including faster game speed. The roster of twelve characters from Fatal Fury 2 returned, with the four CPU boss characters now playable, along with three returning characters from the original Fatal Fury (Duck King, Tung Fu Rue, and Geese Howard). Ryo Sakazaki from Art of Fighting appears as a secret final boss.
Title: Real Bout Fatal Fury
Profile: Real Bout Fatal Fury simplifies the controls and introduces a "Power Gauge" allowing the player to perform super-powered special moves. The Fatal Fury 3 character roster returned (with the boss characters now being regular characters) along with Duck King, Kim Kaphwan, and Billy Kane from Fatal Fury Special. Geese Howard reclaimed his status from the first game as the final boss.
Title: Real Bout Fatal Fury Special
Profile: Like Fatal Fury Special Real Bout Fatal Fury Special retained many of the characters from the classic Fatal Fury games. Cheng Sinzan, Laurence Blood, Tung Fu Rue, and Wolfgang Krauser return from Fatal Fury Special. All sixteen of the characters from Real Bout Fatal Fury return with Geese Howard now being a secret final boss and hidden playable character. "Extra" versions of Andy Bogard, Tung Fu Rue, Blue Mary, and Billy Kane also appear as secret characters.
Title: Real Bout Fatal Fury 2
Profile: The final game in the Real Bout sub-series Real Bout Fatal Fury 2 retains twenty of the characters from Real Bout Special and introduces two new characters; Li Xiangfei and Rick Strowd. The game also featured a new secret challenger named Alfred.
Title: Garou: Mark Of The Wolves
Profile: The last Fatal Fury game released for the Neo Geo. Set a decade after Real Bout Special, Terry Bogard returns along with a new cast of characters, includes new protagonist Rock Howard, Geese's son and Terry's protégé, for a total of fourteen playable characters. The lane-change system was discarded in favor of techniques such as "Just Defend".
Title: World Heroes
Profile: World Heroes is a series of four fighting games created originally by ADK with assistance from SNK for the Neo Geo family of arcade and home consoles. Over the years the games have been ported to various non-SNK platforms as well including the Super NES and Sega Saturn.
Title: World Heroes 2
Profile: World Heroes 2 uses most of the elements of its predecessor, such as the same three out of four button layout, movements and motion commands performed using an 8-way joystick, and the "Normal Game" and "Death Match" modes. However the "C" button can either be used to throw when close enough to the opponent or taunt against the opponent. New additions include six new characters, new and modified moves and fighting statistics added to the original eight playable characters returning from the first World Heroes, including projectile-reflecting, counter-grabbing and a slightly faster movement. There are fourteen playable characters in all.
Title: World Heroes 2 Jet
Profile: World Heroes 2 Jet has half the elements of its predecessor such as the same three out of four button layout ("A" to punch, "B" to kick, and "C" to either throw or "Challenge", which is taunting), movements and motion commands performed using an 8-way joystick. New additions include three new characters and new and modified moves and fighting statistics added to the playable characters returning from the first two World Heroes titles.
Title: World Heroes Perfect
Profile: In World Heroes Perfect, each character had a traditional four-button attack layout instead of the two-out-of-three pressure-sensing button attack layout as its predecessors but also could achieve stronger attacks by pushing down two respective punch or kick buttons at the same time. Players are also able to perform weak or strong versions of special moves depending on whether they press one or both punch or kick buttons with the special move command.
Title: Art Of Fighting
Profile: The Art of Fighting series follows the conventions of the time in the sense that the player faces a variety of opponents in best two-out-of-three matches. Each of the game's characters have a unique fighting style and set of special techniques. The player has two basic attacks—punch and kick—as well as a utility button that switches between punches, kicks, and throws. A fourth button is used for taunting. Art of Fighting's contribution to the genre was the inclusion of a "spirit gauge" underneath the character's life bar. When characters perform special techniques their spirit gauge is depleted and their special attacks become weaker. Players can also drain their opponent's spirit gauge by taunting them.
Title: Art Of Fighting 3
Profile: The Path of the Warrior (ART OF FIGHTING: Ryūko no Ken Gaiden, in Japanese: ART OF FIGHTING 龍虎の拳 外伝) was the first game in the series (and the first SNK fighting game) to use motion capture for its animation.It features a new cast of characters with the exception of Ryo and Robert. Yuri Sakazaki is seen in the game but only as a side character in Ryo and Robert's story mode.
Profile: A player has a maximum of six health points. When certain enemies are defeated spirits of powerful forms are available to transform into. In the SNES version transformation cannot be toggled but stay constant for a limited time. The three different forms are a samurai, an armour-clad wolf and a more agile ninja. These forms have a limited use. Their attacks and jumps differ from the original form and their powers are enhanced by any power-ups collected.
Title: Sengoku 2
Profile: The gameplay is similar to Sengoku except that the playable character is constantly armed with a sword with which they can initiate wide plane attacks and vertical slashes. Pressing both attack buttons together allows the character to block or dodge attacks. Another button combo gets the character to perform a special trick attack. The character can also jump and do jump attacks. Occasionally the character would be mounted on horseback and have to carefully hack and slash enemies during a canter.
Title: Sengoku 3
Profile: Sengoku 3 is a 2001 side-scrolling beat 'em up arcade video game developed by Noise Factory and published by SNK. It is the third and final entry in the Sengoku series. In the game players battle against undead enemy spirits. Though initially launched for the Neo Geo MVS (arcade) the title was later released to Neo Geo AES (home). in addition to being re-released through download services for various consoles it was met with positive reception from critics and reviewers since its initial release.
Title: Savage Reign
Profile: Savage Reign is a 1995 futuristic-themed competitive fighting game released by SNK for their Neo Geo arcade and home platform. It was ported to the Neo Geo CD, as well as for the PlayStation 2, along with its sequel Kizuna Encounter in Japan only (as part of the Fūun Super Combo). This compilation was re-released in the PlayStation Store for PlayStation 4 in December 2016
Title: Magician Lord
Profile: Magician Lord is a side-scrolling action-platform game similar to Ghouls 'n Ghosts and Rastan where the player takes control of Elta, the main protagonist, through eight stages of varying themes set in the land of Cadacis where the main objective is to recover eight mystical books that were stolen by Gal Agiese, one of the main antagonists by defeating his servants, alongside with one of his creations that act as a boss at the end of the stage in order to progress further.
Title: The Last Blade
Profile: The Last Blade series is seen as a spiritual successor to SNK's popular Samurai Shodown series due to it being a similar 2D weapons-based fighting game. The gameplay is characterised by two selectable fighting styles, and a unique combo system along with a "deflect" system which involves pressing the D button at an opponents attack. Upon deflecting the opponent is left open to attack.
Title: The Last Blade 2
Profile: Gameplay elements remain the same as its predecessor with some minor adjustments. An "EX" mode was added to play which is a combination of "Speed" and "Power". The mood is grimmer than its predecessor through the introduction to the game. The characters are colored slightly darker and the game's cut-scenes are made longer to emphasize the importance of the plot. Characters are no longer equal hosting greater differences of strengths and weaknesses than before.
Title: Kizuna Encounter
Profile: The Kizuna Encounter fighting system is similar to the Real Bout Fatal Fury fighting system. Notable additions include the tag system in which players have the ability to switch characters in-game by pressing the tag button while standing in their team's tag area.If a player loses one character, regardless of their other character's vitality, he or she loses the match. A roll system similar to the one used in The King of Fighters is also present in Kizuna Encounter as well.
Title: Shock Troopers
Profile: At the beginning of each session players choose whether to go through the game in one of two modes "Lonely Wolf" or "Team Battle". In "Lonely Wolf" one character is controlled throughout the game while "Team Battle" allows selecting a band of three soldiers through their missions switching between them on-the-fly. Choosing to go it alone gives a higher starting life total, while proceeding as a team will give a wider variety of special weapons as well as a higher starting total (ten for each of the three characters instead of twenty for one).
Title: Super Sidekicks
Profile: The players' team plays against all the other teams in their group. Next it goes into an elimination tournament's semifinals and then into the final to play for the cup.
Title: Top Player’s Golf
Profile: In the game the players compete with either computer-controlled opponents or against other players in matches across various golf courses set in two country clubs.
Title: 3 Count Bout
Profile: The game consists of 5 championships with their own stages. The first stage type is a wrestling ring where the opponents can bounce from the edges and can be out of bounds. The second stage type is street wrestling where there are objects to destroy and weapons to wield. The last stage is the electricity stage where the borders are harmful and weapons are used.
Title: Baseball Stars Professional
Profile: Baseball Stars Professional was the first baseball game to have battery backup on any console and the first NES sports game to have battery backup. This allowed players to create a team, configure baseball league & play a season. And the game's memory chip stored cumulative statistics.
Title: Football Frenzy
Profile: Football Frenzy is an American football game similar to Touch Down Fever and other similar football titles from the era where players compete in matches against either AI-controlled opponents on a single-player tournament mode or against other human players in a two-player versus mode.